Google Patent | Varifocal Aberration Compensation for Near-Eye Displays
Publication Number: 20190018236
Publication Date: 2019-01-17
A method of operation in a near-eye display system includes determining, using an eye tracking component of the near-eye display system, a pose of a user’s eye. A shift vector is determined for a magnifier lens of the near-eye display system based on the pose of the user’s eye, and the shift vector is communicated to an actuator of the near-eye display system to instruct translation of the magnifier lens relative to the user’s eye. After translation of the magnifier lens, an array of elemental images is rendered at a position within a near-eye lightfield frame and communicated for display at a display panel of the near-eye display system.
Head-mounted displays (HMDs) and other near-eye display systems can utilize a near-eye lightfield display or other computational display to provide display of three-dimensional (3D) graphics. Generally, the near-eye lightfield display employs one or more display panels and a number of lenses, pinholes, or other optical elements that overlie the one or more display panels. A rendering system renders an array of elemental images, with each elemental image representing an image or view of an object or scene from a corresponding perspective or virtual camera position. Such near-eye lightfield displays typically exhibit a disparity between vergence (i.e., simultaneous movement of the eyes in opposite directions to maintain binocular fixation of eye gaze on objects at different distances) due to the physical surface of the display panel and accommodation (i.e., changing the focal power of the lenses in the eyes) due to the focal point in simulated graphics of the HMDs.
In natural viewing (as opposed to viewing a virtual scene), vergence and accommodation requirements are consistent with one another: looking at a nearer object requires convergence and an increase in lens focal power, while looking at a farther object requires divergence and a decrease in focal power. Accordingly, and because the distances to which the eyes converge and accommodate are generally the same, the two responses are coupled such that changes in vergence produce changes in accommodation, and vice versa. However, conventional near-eye display systems often encounter vergence-accommodation conflicts when distance from the display panel (which is generally fixed) differs from the virtual depth of objects presented on the display panel (which generally varies with the content), resulting in discomfort and fatigue for the viewer.