Microsoft Patent | Peripheral display for head mounted display device

Patent: Peripheral display for head mounted display device

Publication Number: 10175487

Publication Date: 2019-01-08

Applicants: Microsoft

Abstract

Various technologies described herein pertain to a head mounted display device having a display with a central portion and a periphery portion. Graphical content can be displayed on the central portion of the display. The central portion can be a primary display that provides a field of view and displays the graphical content, and the periphery portion can be a peripheral display. The peripheral display can be positioned relative to the primary display such that an overall field of view provided by the primary display and the peripheral display is extended compared to the field of view of the primary display. Further, complementary content can be rendered based on the graphical content and caused to be displayed on the periphery portion (e.g., the peripheral display). The complementary content can include a countervection visualization viewable in a far periphery region of a field of view of human vision.

Background

Popularity of head mounted display devices has been increasing due to a resurgence in interest, driven by technological improvements such as enhanced displays, processing power, and mobility. Head mounted display devices can enable immersing a person in a virtual environment or digitally augmenting a person’s vision. Two types of head mounted display devices include virtual reality devices and augmented reality devices. Moreover, head mounted display devices can enable diverse applications in areas including gaming, information visualization, medical assistance, and other types of immersive communication.

Fields of view (FOVs) of conventional head mounted display devices commonly tend to be limited. The human visual system often has a binocular field of view exceeding 180.degree. horizontal, while traditional head mounted display devices commonly provide limited fields of view that are less than the field of view of the human visual system. For instance, some conventional virtual reality devices can have a field of view of approximately 90.degree. horizontal, while a field of view of some conventional augmented reality devices may be even narrower (e.g., a field of view around 40.degree. horizontal). By having narrower fields of view relative to the field of view of the human visual system, conventional head mounted display devices oftentimes result in users of such devices either seeing pitch black (e.g., for virtual reality devices) or an absence of virtual content (e.g., for augmented reality devices) in their peripheral vision. The restricted fields of view of traditional head mounted display devices can also limit an immersive potential of mixed reality systems, reduce situational awareness of a user of such conventional head mounted display devices, and leave vast information processing capabilities of the human visual system underutilized.

Summary

Described herein are various technologies that pertain to head mounted display devices. According to various embodiments, a head mounted display device can include a primary display and a peripheral display. The primary display provides a field of view and displays graphical content. The peripheral display is positioned relative to the primary display such that an overall field of view provided by the primary display and the peripheral display is extended compared to the field of view of the primary display. Moreover, the head mounted display device can render complementary content based on the graphical content displayed on the primary display. Further, the head mounted display device can cause the complementary content to be displayed on the peripheral display.

According to various embodiments, a peripheral display system can be utilized in conjunction with a head mounted display device. For instance, the head mounted display device can be retrofitted to include the peripheral display system. The peripheral display system can include a peripheral display, which is attachable to the head mounted display device. When attached the head mounted display device, the peripheral display can be positioned relative to a primary display of the head mounted display device such that an overall field of view provided by the primary display and the peripheral display is extended compared to a field of view of the primary display. The peripheral display system can further render complementary content based on graphical content displayed on the primary display. Moreover, the peripheral display system can cause the complementary content to be displayed on the peripheral display.

According to yet another embodiment, a head mounted display device can output a peripheral countervection visualization to reduce effects of simulator sickness by presenting motion simulation on a retina that counters virtual motion not generated by movement of a user of the head mounted display device. The head mounted display device can receive motion information that specifies actual motion of the user of the head mounted display device. Further, a mismatch between the actual motion of the user specified by the motion information and virtual motion included in graphical content displayed on a central portion of a display (e.g., a primary display) of the head mounted display device can be detected. Responsive to detecting the mismatch, an optical flow that moves in a direction of the virtual motion included in the graphical content can be created. Further, the optical flow can be caused to be displayed on a periphery portion of the display (e.g., a peripheral display) of the head mounted display device.

The above summary presents a simplified summary in order to provide a basic understanding of some aspects of the systems and/or methods discussed herein. This summary is not an extensive overview of the systems and/or methods discussed herein. It is not intended to identify key/critical elements or to delineate the scope of such systems and/or methods. Its sole purpose is to present some concepts in a simplified form as a prelude to the more detailed description that is presented later.

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