Nvidia Patent | Holographic reflective slim virtual/augmented reality display system and method

Patent: Holographic reflective slim virtual/augmented reality display system and method

Publication Number: 10151924

Publication Date: 2018-12-11

Applicants: Nvidia

Abstract

A display method and system are disclosed for virtual/augmented reality. The method includes the steps of generating an image by a projection engine and projecting light rays defining the image onto a diffuser holographic optical element (DHOE) located between an observer and a concave mirror element, where a concave surface of the concave mirror element faces the observer. The light rays are projected onto the DHOE at a reference angle that causes the light rays to be diffused to the concave surface of the concave mirror element and the diffused light rays are reflected back to the observer such that the observer perceives a virtual image that appears to the observer at a position behind the concave mirror element and further from the observer than the concave mirror element.

Background

Augmented reality technology has improved, recently achieving higher resolution, increased computing power, larger eye-box size, and reduced latency. The importance of a large eye-box is recognized to provide a wide viewing window regardless of an observer’s gaze position. Recently, a pinlight-based display system was developed to provide a large eye-box, but the pinlight display system suffers from low resolution, low transparency, and image degradation due to diffraction. There is a need for addressing these issues and/or other issues associated with the prior art.

Summary

A method and system are disclosed for displaying virtual/augmented reality content. The method includes the steps of projecting light rays onto a diffuser holographic optical element (DHOE) located between an observer and a concave mirror element, where a concave surface of the concave mirror element faces the observer. The light rays are projected onto the DHOE at a reference angle that causes the light rays to be diffused to the concave surface of the concave mirror element and the diffused light rays are reflected back to the observer such that the observer perceives a virtual image that appears to the observer at a position behind the concave mirror element and further from the observer than the concave mirror element.

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